Richard is Chief Conductor at Chirp, having joined the business as CEO and investor in August 2014. He was previously COO of Mobile Interactive Group, leading its sale to both Opera Software and Velti in 2011, and then General Manager of Velti’s mobile marketing business unit. Richard worked in the technology group at PricewaterhouseCoopers in audit and corporate finance before doing his first start-up in 1999 and has since been involved in early-stage businesses across the mobile and payments sector. He loves understanding how things work, data, running, skiing and tennis.
Moran takes care of business. Previously, Moran held senior executive positions at a range of marketing and technology companies, including Head of Loyalty at Barclaycard, Global Director of Finance Loyalty at Velti, EVP of MPayMe (acquired by Powa Technologies). Moran was also co-founder of global digital agency e-Merge, is a non-exec at World Brands and has worked for clients including Nestle, Mondelez, Viacom, UEFA, AB InBev, Marvel, Amex, P&G and Burger King.
Patrick is Lord Creator of Chirp. He previously founded mobile search startup L6 Research, carried out research into sound control surfaces and ubiquitous computing systems, and has worked as a creative director for clients including Microsoft and Ray-Ban. Patrick is also an Honorary Research Associate at University College London, Dept. of Computer Science and an Associate Director of the New Radiophonics Workshop. He likes birds, synthesizers, and so on.
Anthony builds things. He is Deputy Head of the Department of Computer Science, University College London, and head of the Virtual Environments and Computer Graphics group. His research areas include real-time interactive virtual environments, mixed-reality systems, large-scale models and collaboration between immersive facilities. He’s co-authored two books, worked for Electronic Arts and somehow finds time to consult in the area of graphics and new media.
Daniel is a developer whose work combines sound, art and data. With a research background in computational biology, an MA in Sonic Arts and a BA in Philosophy & Computer Science, Daniel’s audio development work on iOS games Papa Sangre and The Nightjar was nominated for two BAFTAs.
Amaury holds a PhD in Music Technology from Pompeu Fabra University, home of the Reactable and Freesound projects. He likes to mix development, audio analysis and machine learning to create new forms of music interaction. He previously worked for RJDJ and launched the award-winning CamBox video app on iOS.
Eren is an all-round product person. He holds an MA in Digital Media from Goldsmiths, University of London, and has published papers on technology and new media. His interests include human behaviour, user experience, technology and culture. He can be found cycling, tucking into Turkish food and sipping an IPA.
Holds a BSc in Acoustics and DSP, and MA in Sonic Art. PhD research in Sound & Physical Interaction at Aalto University led to full time technical positions in industry developing APIs, websites and mobile apps, as well as audio hardware design for Genelec Oy. James used to be much better than he is now on the violin and piano.
Wrote first mobile app in 2005 has been working in the tech industry ever since. Has been lead on a number of high profile apps as well as various startups. Mike has written apps for most mobile app platforms including Symbian, Blackberry, iPhone, Android and most recently Google Glass.
Julian is a developer currently making intricate software for unfeasibly small devices. Previously he was a director of Soda, a creative development house and consultancy, and he worked for many years teaching artists to compute at Middlesex University. He has a degree in Computer Science from Manchester, and in his spare time he likes to philosophise.
Dinu is a developer who dedicated his entire life to coding. His scope is to transform entire real life into lines of code that will chirp. As a web developer in computer science he is creating web interfaces that allow us to communicate with computer world.
Manabu is an iOS developer and sound designer, and a graduate in Sonic Arts & Studio Composition from Goldsmiths. In 2004, he moved to the UK from Tokyo and began his career as a composer and a sound designer for clients such as Pioneer, Fujitsu, BBC, Gap and others. He is the author of granular synthesis application ‘Luanna’ for iPad, and has exhibited installation work at Linz Light Art Biennale.
Quentin keeps the show on the road. He spends his time building the things that people seldom get to see, and making sure they never break. A developer with a passion for lean processes and scalable architectures, Quentin previously worked as a back-end engineer for ad-tech platforms including Rightster, Epsilon and Performics. Hailing originally from Paris, he loves to cook and is yet to be impressed by the food in London.
*Well, some of us.
Stefano Dipierro, Geraint Jones, John Galantini, Singing Horse, Stephen Fortune, Jon Bird, Sam Britton, Paul Brossier, Andy Farnell, Sophie Polyviou, Isaac Schling, Mister Clicky, Nico Wack, Emma Payne, Julian Saunderson, Gerard Chandrahsen, Ben Blundell, Roland Harwood, The 120-Cell, Alex Deschamps-Sonsino, Russell Buckley, John Spindler, Parag Mital, Nicolas Pergola, the family Buprestidae, Will Steptoe, Brian Millar, Anthony Finkelstein, Gabriel Radu, Rory Sutherland, Amberlight Partners, Yog Soggoth, Matthew Herbert, Peter J Law, Pan Studios, Erithacus Rubecula and everyone at Sirius Cybernetics.